Retromod DB
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Does it run through Retromod?

Community reports of real mods run through Retromod β€” the exact versions used and how well it actually went. Honest beats optimistic: "loads but X is broken" is the most useful report there is.

11 reports
2 gold or better
6 borked
indistinguishable from native minor quirks something broken major features inert crashes / unusable
πŸ’₯
BORKED Retromod 1.1.0-snapshot.4

Ad Astra

Modrinth #90
mod 1.15.20 (1.20.1) (built for MC ) β†’ host MC 1.21.11 Β· fabric
Game crash at launch
Details

Logs says that the mods crashed at the minecraft launch

reported by redico Β· 2026-06-12
πŸ’₯
BORKED Retromod 1.1.0-snapshot.3

AppleSkin + Chunky (together)

πŸ“¦ BUNDLE
AppleSkin 2.5.2 (MC 1.20.1)Chunky 1.2.164 (MC 1.18.2)
all together β†’ host MC 26.1.2 Β· fabric
Both load to the title screen together, but the world crashes on load in the server tick loop.
Details

Crash is attributable to Chunky - NoSuchMethodError on TicketType.create(String, Comparator), the 1.18-era chunk-ticket API that 26.1 reworked. AppleSkin alone was not isolated in this run, which is exactly what bundle reports are for. See the single-mod Chunky entry.

reported by Bownlux Β· 2026-06-10
πŸ’₯
BORKED Retromod 1.1.0-snapshot.3

Arcanus Continuum

Modrinth #70
mod 0.112.11 (built for MC 1.20.1) β†’ host MC 1.21.11 Β· fabric
Retromod no longer corrupts its mixins, but its bundled reach-entity-attributes still can't apply on 1.21.11.
Details

snapshot.3 fixed the Retromod-caused failure (the model bridge was rewriting its mixin handler descriptors β€” #70). What remains is the mod's own jar-in-jar reach-entity-attributes 2.4.0, whose 1.20.1-era mixins target methods that changed by 1.21.11 (multiple critical injection failures). Needs the mixin-handler re-typing work tracked for a later release, or a 1.21.x build of the mod.

reported by Bownlux Β· 2026-06-10
🟠
COPPER Retromod 1.0.1

AsyncParticles

Modrinth #63
mod 5.3.0 (built for MC 1.21.5) β†’ host MC 1.21.11 Β· fabric
The game runs with it installed, but the async-particle optimization (and its config) is inert on a non-matching host.
Details

AsyncParticles is coremod-class - it wraps the Mixin service itself and generates conditional mixins at load time. On 1.21.11 its own machinery cancels most of its mixins, and its core @Overwrite targets a ParticleEngine method whose signature changed, so it cannot apply. An @Overwrite body is the replacement code itself; no redirect can rewrite it for a changed method. Listed on Mods That Can't Be Translated. (#63)

reported by rorrem09-tech Β· 2026-05-30
πŸ’₯
BORKED Retromod 1.1.0-snapshot.3

Chunky

Modrinth
mod 1.2.164 (built for MC 1.18.2) β†’ host MC 26.1.2 Β· fabric
Loads and registers, but any world crashes on load - its 1.18 chunk-ticket API call no longer exists.
Details

NoSuchMethodError in the server tick loop: TicketType.create(String, Comparator). 26.1 reworked TicketType, and Chunky creates its chunk-loading ticket with the old 1.18 signature. Needs a TicketType bridge in Retromod (tracked) or a current Chunky build.

reported by Bownlux Β· 2026-06-10
πŸ’₯
BORKED Retromod 1.1.0-snapshot.3

Deeper and Darker

Modrinth
mod 1.3.3-plus-b (built for MC 1.21) β†’ host MC 26.1.2 Β· fabric
Transforms cleanly but the game dies silently at the mod list when it loads.
Details

The transform itself completes (metadata patched, bridges embedded), but the first boot with the transformed jar terminates the JVM right after the mod list prints, with no exception, crash report, or hs_err. Under investigation β€” the silent-death signature doesn't match any known Retromod failure mode yet.

reported by Bownlux Β· 2026-06-08
πŸ₯‡
GOLD Retromod 1.1.0-snapshot.3
mod 2.x (built for MC 1.21.1) β†’ host MC 26.1.2 Β· neoforge
Recipe viewer loads and indexes recipes after the RecipesUpdatedEvent rename fix.
Details

Crashed at construct time on snapshot.2 and earlier (NoClassDefFoundError: RecipesUpdatedEvent β€” the event was renamed in the 1.21.4 line). Fixed by a class redirect in snapshot.3; the listener only re-triggers EMI's own reload, so the rename is all it needed.

reported by Bownlux Β· 2026-06-10
βš™
IRON Retromod 1.0.1

Earth2Java

Modrinth #57
mod 1.7.0 (built for MC 1.16.4) β†’ host MC 1.21.11 Β· fabric
A 1.16 mod that loads on 1.21.11 after the item-group builder and InteractionResult bridges.
Details

Needed the FabricItemGroupBuilder overload fix (#57) and the pre-1.21.2 InteractionResult field-descriptor bridge. Mobs and items are present; pre-1.17 custom model rendering depends on the model bridge and may show visual gaps.

reported by Bownlux Β· 2026-05-27
πŸ₯‡
GOLD Retromod 1.1.0-snapshot.2

Rubinated Nether

Modrinth #71
mod 1.x (built for MC 1.21.1) β†’ host MC 26.1.2 Β· fabric
Content registers correctly once jar-in-jar libraries get their bytecode remapped.
Details

Loaded with no content before snapshot.2 β€” it registers everything through the bundled Critter library, whose remapped nested bytecode was being discarded. Fixed in snapshot.2 (#71): nested JIJ libraries keep their remap now.

reported by Bownlux Β· 2026-06-01
πŸ’₯
BORKED Retromod 1.1.0-snapshot.3

Spawn

Modrinth
mod 1.0.3 (built for MC 1.20.1) β†’ host MC 26.1.2 Β· fabric
Loads to the title screen, but its 1.20.1 worldgen datapack can't parse on 26.1 β€” worlds won't load or create while it's installed.
Details

The bytecode side mostly works (the game reaches the title screen), but the mod ships datapack worldgen β€” biomes, configured/placed features, carvers β€” in 1.20.1 JSON formats that 26.1 can't parse (schema changes plus renamed c: tag conventions). Registry loading fails, which blocks entering or creating ANY world while the mod is present. Migrating datapack data across MC versions is a separate subsystem Retromod doesn't have yet. Its entity registration also trips a FabricEntityTypeBuilder inner-class gap (tracked).

reported by Bownlux Β· 2026-06-10
🟠
COPPER Retromod 1.1.0-snapshot.1

True Darkness Biomes

Modrinth #68
mod 1.x (built for MC 1.20.1) β†’ host MC 1.21.11 Β· fabric
Loads and plays after whole-class mixin stripping; the darkened-light rendering itself is inert.
Details

Crashed on world create before snapshot.1 (ClassCastException in its LightTexture mixin). The render mixins are whole-class-stripped now (#68), so worlds load β€” but that means the actual darkness effect doesn't apply.

reported by Bownlux Β· 2026-05-29

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